Different file-acess technique is now used when memory mapping fails.Whole partition could be deleted when DirectPlay server creation failed (this could happen when TCP component was missing or it was blocked by a firewall).AI waypoint delays and other AI degradation was possible on very fast CPU.When this space was exhausted, it could cause a crash or olive green screen. Better handling of virtual memory address space.This should prevent error messages like "Out of memory (index buffer) More improvements in virtual address range handling.Testing of server-client mod compatibility is now possible.
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